

We’ll now repeat this demonstration with the larger keypad. So now you can see how the button presses can be translated into data for use in a sketch. Lcd.backlight() // turn on LCD backlightĪnd the results of the sketch are shown in the video. Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS ) LiquidCrystal_I2C lcd(0x27,16,2) // set the LCD address to 0x27 for a 16 chars and 2 line displayĥ, 4, 3, 2} //connect to the row pinouts of the keypadĨ, 7, 6} // connect to the column pinouts of the keypad #include "LiquidCrystal_I2C.h" // for I2C bus LCD module But for now, enter and upload the following sketch once you’re satisfied with the row/pin number allocations: You can see we’ve matched it with the physical keypad used, however you can change it to whatever you need.

You enter the digital pin numbers connected to the rows and columns of the keypad respectively.įurthermore, the array keys stores the values displayed in the LCD when a particular button is pressed. Wire up your LCD then connect the keypad to the Arduino in the following manner: Keypad row 1 to Arduino digital 5Keypad row 2 to Arduino digital 4Keypad row 3 to Arduino digital 3Keypad row 4 to Arduino digital 2Keypad column 1 to Arduino digital 8Keypad column 2 to Arduino digital 7Keypad column 3 to Arduino digital 6 If your keypad is different to ours, take note of the lines in the sketch from:Īs you need to change the numbers in the arrays rowPins and colPins.
#Osu keypad aduino serial
If you don’t have an LCD you could always send the text to the serial monitor instead. We’ll use the small black keypad, an Arduino Uno-compatible and an LCD with an I2C interface for display purposes.
